Browsing articles from "February, 2011"

Flixel & DAME Claws Tutorial

Feb 12, 2011   //   by Broxholm   //   Blog, Development  //  No Comments

Well, I am still working on rewriting Eat Your Young, and in the process I discovered a level editor that is compatible with the Flixel engine.  I completed a tutorial and now I am a DAME expert!! *tee hee

Left & Right arrows move, SPACE to jump.

Learning Flixel

Feb 6, 2011   //   by Broxholm   //   Blog  //  No Comments

Well, I was searching for a Flash game engine that would be relatively simple to learn and had a huge following for community support and came across Flixel. It seems to fit the bill nicely and I’ve been messing around with it the past week or so.  Right now I have a good portion of the EYY menu screen in.  One thing I noticed though is that my media assets will need to be scaled down somehow.  If I manage to make a direct rewrite/port of EYY to Actionscript 3, the file will still be around 60 Mb because of the media alone.  Maybe I will create multiple versions like a full download and one with reduced graphics.  Either way, it will be much easier for people to access since the original version requires an XP compatibility mode download which is a barrier to entry already.  Hopefully, I can get the menu screen up and running soon so that I can start doing the main portion of the game.  In the meantime, I might start exploring how to use Flixel to make some really small scale Flash games for concept testing :) .